PioSolver Tree Builder

preset:
name
board3 cards = flop tree · 4 = turn · 5 = river
starting potchips = 5.5bb
effective stackschips = 97.5bb · SPR 17.7
big blindchips (display + rake cap only — the tree itself is chips)
rake
% of pot, comma-separated (raise % is of the pot after calling) · a = all-in · 2.5x · e = geometric
Flop IP
Turn IP
River IP
Flop OOP
Turn OOP
River OOP
all-in threshold% of the initial effective stack — bigger commitments become all-in
add allin only if <% of pot
minimum betchips (0 = engine minimum of 1 chip)
merge sizes within% (0 = off) — near-duplicate sizes drop, near-allin sizes become all-in
after a raise
force flop actionsexported as remove-lines
betting cap
OOP range (Range0)432 combos (32.6%)brush%
IP range (Range1)591 combos (44.6%)brush%
saved trees
No saved trees yet — save the current config to come back to it later. Only you can see your trees.
Paste into Pio's tree-building tab (the same format its "Copy to clipboard" produces). Cap, forced actions, don't-3-bet, merging and all visual edits ship as #AddLine#/#RemoveLine# rows, so the pasted tree matches this one exactly. Verify one paste round-trip in your Pio version — chip rounding on odd pots can differ by a chip.
visual tree editor
FlopTs 5d 2cOOP to actpot 55stacks 975 / 975
add size here: